Senior Lighting Artist [United Kingdom]


 

Company Description


People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting AAA projects with the top publishers in the industry: Project Gemini with Square Enix and Project Dagger with Take-Two (2K), in addition to a new IP to be self-published and two other games in a concept phase. One of our IPs is also being adapted for VR technology.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.

If you feel yourself able to deliver as nobody else, take ownership of your projects, and are ready to leave a mark on a game you work on, apply now!


Job Description
  • Maintain the production and software pipeline and meeting deadlines
  • Translating conceptual illustrations into outstanding real-time lighting visuals
  • Creating compelling lighting that set up the mood, tells a story, and makes a coherent world
  • Assistance for level designers with lighting support to achieve their goals
  • Design and deliver light objects and IES textures
  • Creating dynamic lighting that brings life to the environment
  • Collaborate with the VFX department to create atmospheric, 3D scenes with the use of the right color palette and other meaningful artistic choices
  • Creating high-end lighting for cut-scenes
  • Innovating new techniques for next-gen hardware and work with engineers to expand the required tool-set
  • Analyzing the scene for performance issues, ensure all lights are as optimal as possible
  • Looking for feedback and direction after deep self-investigation
  • Working with the Tech/Engine department to fix technical lighting issues

Qualifications
  • At least 2 years of working experience in game dev in a similar position
  • A critical eye for environment depth from a lighting point of view
  • Good UE4 knowledge (or any other game engine)
  • Experience with a variety of techniques and tools that helps to achieve lighting goals
  • Solid understanding of performance limitations and possibilities of a current console generation
  • Ability to create all content needed for lighting (textures, IES, HDR maps, materials, scripts, etc.)
  • Ability to work with artists, designers, and programmers to work through artistic and technical challenges
  • Experience with generating light-maps, baked lighting
  • Ability to show examples of top-notch lighting aesthetics made for next -en console games
  • Follow Unreal Engine technical news
  • Great ability to take direction and implement feedback
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games

Nice to have

  • Basic skills in photography
  • Good UE4 knowledge (or any other game engine)
  • Shader programming experience
  • Shipped-title experience

Additional Information


What we offer

  • A competitive salary and performance-based annual bonuses.
  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Access to Worksmile - cafeteria program.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.


 

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